Shock all enemies in front of you for 100% damage per tick for 4 seconds.įire a Waterblade for 200% damage, applying a wet debuff on them. Xi Construct - Solus Probe - Solus Control Unit - Alloy Worship Unit - Overloading Worm - Lunar Chimera (Wisp) Stone Golem - Brass Contraption - Hermit Crab - Stone Titan - Aurelionite - Alpha Construct - Lunar Chimera (Golem) - Grovetender Mini Mushrum - Wandering Vagrant - Void Reaver - Void Jailer - Void Barnacle - Jellyfish Larva - Beetle Queen - Blind Pest - Clay Apothecary - Clay Templar - Imp - Imp Overlord - Clay Dunestrider Lemurian - Elder Lemurian - Lunar Chimera (Exploder) - Blind Vermin - Greater Wisp - Wisp - Magma Worm Beetle - Beetle Guard - Bison - Parent - Vulture - Gup - Gip - Geep Gain buffs depending on which enemy type is killed. Swing forward for 200% damage, dashing to distant enemies.ĭevour all enemies in front of you for 100% damage. Hitting wet enemies with shock damage shocks nearby enemies. Hitting wet enemies with fire damage ignites nearby enemies and removes the wet debuff. Hitting burning enemies with shock damage stuns and creates an explosion. Wisp Mod (Popcorn Factory Team) Screenshots Abilities Passive: Popcorn Factory Check out other mods from the Popcorn Factory team! Text descriptions for options do not update until a restart, but if they are not cooldowns, they will be applied in the background. v0.9.4 -> Added Risk of options support for damage coefficients and other properties on each move, some options need a restart to apply.Currently this is not in development and I am not an animator, so simply paying me to do animations is not a solution ("I mean, have you seen my animations? They look like trash!" - Ethanol 10)Ĭontact me by joining the Risk of Rain Modding Channel on Discord and you'll be able to DM me without friending me 10#6656) Latest Changes I've noticed many people are unsure of what is required for this mod to be classified as finished, this would require an animation overhaul, as well as implementing a system where each enemy devoured would have a unique effect. This is due to the commissioner having financial issues and it'd be a waste to not release what we got. This mod is not polished well and will most likely not be finished. Different enemies grant different passive buffs from Slime form's Devour.Aim to switch between his forms to maximise his damage output.He has elemental interactions when an enemy is wet, shocked, or ignited.His sword attack can dash towards enemies.Rimuru is a form-changing character that alternates between utility and damage.
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